webgl
Extends:
Static Member Summary
Static Public Members | ||
public static get |
internalFormat: {"RGB": *, "RGBA": *, "LUMINANCE_ALPHA": *, "LUMINANCE": *, "ALPHA": *, "R8": *, "R16F": *, "R32F": *, "R8UI": *, "RG8": *, "RG16F": *, "RG32F": *, "RG8UI": *, "RGB8": *, "SRGB8": *, "RGB565": *, "R11F_G11F_B10F": *, "RGB9_E5": *, "RGB16F": *, "RGB32F": *, "RGB8UI": *, "RGBA8": *, "SRGB8_ALPHA8": *, "RGB5_A1": *, "RGB10_A2": *, "RGBA4": *, "RGBA16F": *, "RGBA32F": *, "RGBA8UI": *} |
Static Method Summary
Static Public Methods | ||
public static |
WebGLFormat(): undefined[] |
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public static |
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public static |
parseAttributes(shader: *, group: number): * |
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public static |
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public static |
parseFragDatav2(shader: *, group: number): * |
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public static |
parseFragDatav3(shader: *, group: number): * |
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public static |
parseUniforms(shader: *, group: number): * |
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public static |
parseVaryings(shader: *, group: number): * |
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public static |
randomAttachmentQuery(isWebGL2: *): * |
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public static |
randomBindBufferTarget(isWebGL2: *): * |
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public static |
randomBitmask(): * |
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public static |
randomBlendFactor(isWebGL2: *): * |
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public static |
randomBlendMode(isWebGL2: *): * |
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public static |
randomBufferTarget(isWebGL2: *): * |
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public static |
randomBufferUsage(isWebGL2: *): * |
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public static |
randomCap(isWebGL2: *): * |
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public static |
randomClearBuffer(isWebGL2: *): * |
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public static |
randomExtension(pattern: *): * |
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public static |
randomFace(isWebGL2: *): * |
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public static |
randomFunc(isWebGL2: *): * |
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public static |
randomHint(isWebGL2: *): * |
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public static |
randomHintMode(isWebGL2: *): * |
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public static |
randomIndexedParameterTarget(isWebGL2: *): * |
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public static |
randomParameter(isWebGL2: *): * |
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public static |
randomPixelDatatype(isWebGL2: *): * |
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public static |
randomPixelStorage(isWebGL2: *): undefined[] |
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public static |
randomPrimitive(isWebGL2: *): * |
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public static |
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public static |
randomQueryPname(isWebGL2: *): * |
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public static |
randomQueryTarget(isWebGL2: *): * |
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public static |
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public static |
randomSamplerParameter(isWebGL2: *): * |
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public static |
randomShaderPrecision(isWebGL2: *): * |
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public static |
randomStencilAction(isWebGL2: *): * |
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public static |
randomStencilMaskParameter(isWebGL2: *): * |
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public static |
randomStencilRefParameter(isWebGL2: *): * |
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public static |
randomSyncParameter(isWebGL2: *): * |
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public static |
randomTexImage2DTarget(isWebGL2: *): * |
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public static |
randomTexParameter(isWebGL2: *): * |
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public static |
randomTexParameterValue(isWebGL2: *): undefined[] |
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public static |
randomTextureAttachment(isWebGL2: *): * |
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public static |
randomTextureTarget(isWebGL2: *): * |
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public static |
randomUniformBlockParameter(isWebGL2: *): * |
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public static |
randomUniformParameter(isWebGL2: *): * |
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public static |
randomVertexAttribParameter(isWebGL2: *): * |
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public static |
textureSources(): * |
Static Public Members
public static get internalFormat: {"RGB": *, "RGBA": *, "LUMINANCE_ALPHA": *, "LUMINANCE": *, "ALPHA": *, "R8": *, "R16F": *, "R32F": *, "R8UI": *, "RG8": *, "RG16F": *, "RG32F": *, "RG8UI": *, "RGB8": *, "SRGB8": *, "RGB565": *, "R11F_G11F_B10F": *, "RGB9_E5": *, "RGB16F": *, "RGB32F": *, "RGB8UI": *, "RGBA8": *, "SRGB8_ALPHA8": *, "RGB5_A1": *, "RGB10_A2": *, "RGBA4": *, "RGBA16F": *, "RGBA32F": *, "RGBA8UI": *} source
Static Public Methods
public static match(shader: *, regex: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
regex | * | ||
group | number |
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Return:
* |
public static parseAttributes(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static parseFrag(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static parseFragDatav2(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static parseFragDatav3(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static parseUniforms(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static parseVaryings(shader: *, group: number): * source
Params:
Name | Type | Attribute | Description |
shader | * | ||
group | number |
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Return:
* |
public static randomAttachmentQuery(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomBindBufferTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomBlendFactor(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomBlendMode(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomBufferTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomBufferUsage(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomCap(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomClearBuffer(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomExtension(pattern: *): * source
Params:
Name | Type | Attribute | Description |
pattern | * |
Return:
* |
public static randomFace(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomFunc(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomHint(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomHintMode(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomIndexedParameterTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomPixelDatatype(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomPixelStorage(isWebGL2: *): undefined[] source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
public static randomPrimitive(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomQueryPname(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomQueryTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomSamplerParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomShaderPrecision(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomStencilAction(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomStencilMaskParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomStencilRefParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomSyncParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomTexImage2DTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomTexParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomTexParameterValue(isWebGL2: *): undefined[] source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
public static randomTextureAttachment(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomTextureTarget(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomUniformBlockParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomUniformParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |
public static randomVertexAttribParameter(isWebGL2: *): * source
Params:
Name | Type | Attribute | Description |
isWebGL2 | * |
Return:
* |